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The ASSURE model integrated for lesson plans in 21st Century Classroom

23202 Computer Graphics

Lesson Title: Design by Program illustrator
Teacher’s Name: Mr.Sathaporn Wongchiranuwat
Grade: IX
Lesson Length (Total Time): 55 minutes/Class
*Note: Theoretical and practical 15/40 minutes
Analyze Learners
1. Number of Students: 42
2. No. of Males/Females: 20/22
3. Age Range: 15-16 Years old.
4. Mental, Social, Physical, Social Notes such as:
o Disabilities: None
o Learning Differences: 1 (Learning Disability)
o Cultural/Ethnic Notes: 1 Islamism
5. Current Knowledge, Prerequisites, and Notes about Learner Attitudes:
   The illustrator is to introduce the basic graphics program that can be used to create the piece or works. Explain and demonstrate how to use it. And examples of use illustrator basic tools for students to create their own graphic work.
o Principles of graphic design.
   The meaning and importance of a graphical display. The system displays a graphical format. And the properties of the file In graphics Using the graphical creation of the slide. Type animation Type hologram Using the manufacture of printing. Using the Scanner Printer types Program created and presented.
o Introduction to the illustrator.
   Students with the knowledge and understanding about the meaning and importance of graphics and the skills to use the application. And apply knowledge To use the tool in Illustrator to create the style of their own.
o The creation of Program illustrator.
   Students' awareness of computer applications and can be applied in everyday life and take responsibility, punctuality, discipline and the importance of graphics.
6. Learning Styles
o Visual: 15% (Pictures, color, Structure)
o Auditory (Aural): 15% (Talk Through, Read Through, Voice)
o Kinesthetic Other: 70% (Compiling, Workshop, Presentation)

State Objectives
A – Action:
o Students with the skills to use Illustrator and can apply their knowledge. To use the program.
o Students can create a piece of work with Illustrator.
o Students can save files and publishing the work.
B – Behavior:
o Students have a better understanding about the meaning and importance of graphics.
o Students have a better understanding of the Basic Illustrator.
C – Condition:
o Students are responsible for punctuality, discipline and the importance of graphics.
D – Degree:
o Students can research and practice and solve problems on their own by child center.

Select Methods, Media and Materials
o Methods
Active Learning
  The process of organizing learning activities, learners must have the opportunity to take action rather than listening alone. Shall be activities for the students to learn by reading, writing, interactive, and problem analysis. It is for the students to use higher-order thinking processes such as analysis, synthesis, and evaluation. Therefore, it is concluded that Active Learning is a process of learning that students have embarked on the process and had to think about what they have done to it.
- Discussion & Collaboration: Students in each section will be divided into groups of 3-4 people and each group will have a brainstorming session to decide on a design using Illustrator.
- Conceptualization: Defining a conceptual idea. The process was to gather all ideas related to the observation analysis.
- Presentation: The presentations of the student after the student have designed works for teachers to consider the quality of the portfolio.
- Exploration: The evaluation of outcomes after students has improved.
o Media
- File workpiece: Students see examples were designed and developed by program Illustrator to create incentives for students to learn.
- PowerPoint Slide: The detailed learning in the classroom and lecturing to the students understand what they have learned today.
- Video: Video is a process of using Illustrator for teaching the basic understanding.
 o Materials
- Computer: Conditioned for use in teaching and learning for students to learn.
- Projector: Connected to a computing device for use in teaching.
- Program Illustrator: The programs used in teaching, so that students can design and develop a portfolio.
- Social media: Sources of social knowledge in an accessible source of information.
- E-Learning: Systems that are used to promote student learning.

Utilize Media, Materials and Methods
1. Preview the materials:
- Example of using Illustrator. (file workpiece, PowerPoint Slide, Video, audio, and texts)
2. Prepare the materials:
- Basic knowledge about the program Illustrator. (Program Illustrator)
3. Prepare the environment:
- There are computers available for teaching.
- Preparation programs used in teaching and learning.
- Social connections in the classroom.
- The students are working in groups.
4. Prepare the learners:
- Student sample was made from an Illustrator.
- Student work samples, students will create and design this lecture.
- Students listen to the explanation about the content to be learning today from the teacher.
5. Provide the learning experiences:
- Students listen to the teacher explain the introduction of this program by illustrator have PowerPoint Presentations.
- Students listen to the teacher explain how to use the tools in Illustrator along with the application.
- Students listen to the teacher explains how to create a program illustrator.
- Students into groups of 3-4 people.
- Students design and create pieces using illustrator.
- Random students in the class out of about 1-2 people to come out to present.
- Students and teachers to conclude about what they have learned today that it has learned.

Require Learner Participation
Students are participation in this lesson will include both large and small group activities. The lesson is structured to begin with large group instruction and activities to prepare for the smaller group activities.
1. The demo is a brief description of no more than 15 minutes. (large group)
- Example of using Illustrator. (file workpiece, PowerPoint Slide, Video, audio, and texts)
- Basic knowledge about the program Illustrator. (Program Illustrator)
- Students listen to the teacher explain the introduction of this program by illustrator have PowerPoint Presentations.
- Students listen to the teacher explain how to use the tools in Illustrator along with the application.
- Students listen to the teacher explains how to create a program illustrator.
2. Collaborative learning (small group)
- Students into groups of 3-4 people.
- Students design and create pieces using illustrator.
- Random students in the class out of about 3-4 people to come out to present.
- Students and teachers to conclude about what they have learned today that it has learned.

Evaluate & Revise
1. Student Performance:
   Nature of the course 23202 Computer Graphics is a course that focuses on practical skills, so the assessment will be graded according to established criteria. By examining the work of the students, while performances, and accomplishments. The ratio of the rate
          1.1 rating between classes     70%
                        - The job / work       60%
                        - Reputation             10%
          1.2 Test score                      30% 
                         - Midterm               15%
                         - Examination          15%
          1.3 Total                            100%

2. Media Effectiveness:
- Satisfaction Questionnaire

3. Instructor Performance:
- Student presentations
- The operational records
- Record of teaching (Learning Outcomes, Obstacles, Solution, Suggestions)

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